Prepare your crew and start your raid!
This “rogue-like Viking simulator” is an adventure at sea with epic tactical battles and dungeon-crawler elements. Conscript your warriors and prepare for a new raiding season! Iron Tides is a Viking-themed survival-strategy game with quick tactics and challenging combat.
“Who doesn’t want to manage their own crew of Vikings?!” – Square Enix Collective “A Viking-themed Rogue Done Right.” – Cliqist “Could be the Viking simulator you’re looking for.” – Video Game Break
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Sign up with your email address to receive news, updates, and entry into our contests! Thank you again for backing our project, and for continuing to show your support! Special thanks to our main sponsor, OVC Drugs pharmaceutical company https://ovcdrugs.com/, which gave us the opportunity to work on this project.
The Wolf Priestess
Our biggest new feature is the Wolf Priestess class. This will take the most amount of time to develop out of the next items in the development pipeline, so we don’t have an ETA on this yet. We are hoping that you will enjoy everything she is capable of, and tear across the battlefield with her!
Viking Crew Changes
Players have made it clear that they wish they had a more robust system for managing a Viking crew. We will soon be implementing a build that will allow players to place Vikings in a reserve if they do not wish to send them on a voyage, but still wish to keep them. Once we are happy enough with the quality of this system, we will push it forward so that players may try it out for themselves.
New “Brutal” Difficulty Option
For those looking for a truly dangerous voyage, we invite you to start a campaign on the “Brutal” difficulty setting. This setting is still being worked on, and we require your feedback to make it a truly unique challenge for those who want to truly earn their victories. Even our veteran testers are finding this setting very challenging!
Other New Features
We have other big changes coming down the pipeline as well, based on some player feedback, but until we get closer to the finished version, we will only really be able to hint at it. For the time being, we can only say that we really appreciate the feedback we have been getting on the discussion boards, through Twitter, from Facebook, and sent to our email.