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We're Going on a Raid

Resource management is how a player collects and monitors resources provided by the game, whether that be something like gold, gems, furs, lumber, weapons, food, etc.  The key to good resource management is allowing the player to make strategic choices by accurately balancing resources (i.e. selling or keeping a high value item that has a 1% drop rate). 

The decision that the player makes also relies on how much information the player is given.  If the player is only granted a small piece of information that does not take into account how rare an item is, the player must run the risk of depleting that item and not being able to use it later.  This becomes very prevalent in terms of trade within Iron Tides.  


A player is limited in Iron Tides by the restricted inventory space in the ship's hold.  This begs the question: what items are important? Do you need to bring an item with you?  Do you value Vikings or gold?  There is a limited inventory so you must prioritize.  

During the exploration phase, a player must have food in the ship's hold in order to survive. Using a grid system, each square on the grid will deduct an amount of food (-1, -3, etc) which makes the player’s management of this resource key.  It is always beneficial to carry more food than you need or you may find yourself at the mercy of the Tides.  However, it will also be possible to challenge the Tides.  Dare you take less food than what is suggested and risk the objective for a bonus?

Resource management opens up a new area of play that adds more value to the game itself.  It furthers the strategic experience of the Tides and changes the pacing of the game from high tension combat to item and food management.