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The Original Prototype.

A gruesome day on the battlefield.

A gruesome day on the battlefield.

Sam is a genius when it comes to prototyping.  

You guys were so into it, I didn’t want to bother you.
— Bystander in my living room, observing the heat of battle.

We also have a brand new set of rules. From previous prototypes, we revealed some flaws in our previous system.:

  • The objective in each play session was not clear.
  • Combat did not feel intense.
  • The characters were too simple.

To fix this problem, we added:

  • A pool of action points.
  • Four unique skills and one ultimate ability.
  • A unique trait behaviour.
  • A new enemy system including spawn points, reinforcements, and different types of attacks.

The new rules  opened an in-depth cycle of play, allowing the player to choose the best plan of attack and maximize the number of effective actions per turn. 

Flash cards showing the stats and abilities for each viking. 

Flash cards showing the stats and abilities for each viking. 

These changes are a vast improvement from our original prototype, and we are thrilled to finally prove our concept is a go. Now, onto the next step!

Check out the Iron Tides next week for another weekly update.