For many developers, the process of Steam Greenlight is a bit of a mystery. We often get asked: what is Steam, and how does it work?
After launching Iron Tides onto Steam Greenlight, we still don't have all the answers... But we're sharing few lessons that we learned.
the community responds quickly.
Within the first 36 hours, we were 62% of the way into the top 100 games. We felt like this was remarkable progress considering there are over 1600 games to compete with.
feedback - 99.99% positive.
This was all well and good, we were at the height of glory until...
it suddenly stopped.
After a new batch of submissions came through, we were pushed from the front page and we saw our numbers drop!
We calmed ourselves after reading similar stories of other game developers experiencing the same thing, and we tried not to panic.
we were still getting noticed.
This left us feeling a bit better about the process, but we are still working our way to the top. There are a few things we need to work on, like knowing when to release an idea into the world. But... you know what they say.
The best time to plant a tree is 20 years ago, the next best time is now.